Memory cardSlot 1

    Snake
    PTT
    Memory
    Campbell

    Life

    Snake

    Solid Snake
    Snake
    PTT
    Memory
    Colonel Campbell
    · · ·

    シャドー・モセス島

    Shadow Moses

    Fox Archipelago, Alaska · a nuclear weapons disposal facility

    ソリッド・スネーク

    Solid Snake

    FOX-HOUND, retired · one-man infiltration

    メタルギアREX

    Metal Gear REX

    ArmsTech for DARPA · designed by Hal Emmerich

    サイコ・マンティス

    I can see into your mind.

    Psycho Mantis, FOX-HOUND

    Memory card in slot 1

    Let Psycho Mantis read this browser? What he finds stays on this screen.

    A homage to Metal Gear Solid (Konami, 1998), made by Exe.Eyes Labs.

    Memory card · Slot 2

    01 / 11

      小島秀夫新川洋司

      Hideo KojimaandYoji Shinkawa

      The two men who built Shadow Moses.

      Japanese magazine advertisement, 1998 · © Konami, via Metal Gear Wiki

      The game

      Metal Gear Solid

      1. 1994

        Development begins, for the PlayStation. It is first shown at the 1996 Tokyo Game Show.

      2. 7,000,000+

        Copies sold around the world.

      3. Port 2

        To beat Psycho Mantis, you plug the controller into the second port. On PC, you switch to the keyboard.

      4. 1978

        Mantis’s powers come from The Fury, a film from that year. Kojima sent his motion designer to see it.

      Facts: Wikipedia and Metal Gear Wiki

      The series

      Every stealth-action game “owes its existence to the success of Metal Gear”.

      Clint Hocking, designer of Splinter Cell and Far Cry 2

      Box art and key art © Konami, via Metal Gear Wiki and GameFAQs

      Yoji Shinkawa and Hideo Kojima at Lucca Comics & Games, 2025
      In the past, I said that 70% of my body is made of films.

      Hideo Kojima · Lucca, 2025

      Photo: Luca Dell’Orto, CC BY 4.0 (graded), via Wikimedia Commons

      リキッド・スネーク

      Liquid Snake

      In Metal Gear REX · the underground base

      1. 01The radome
      2. 02The cockpit

      What’s wrong?

      Snake!

      Snaaaaake!

      Game over

      Metal Gear REXDown

      Metal Gear Solid

      Konami Computer Entertainment Japan · PlayStation · 1998

      Written, produced and directed by
      Hideo Kojima 小島秀夫
      Character and mechanical design
      Yoji Shinkawa 新川洋司
      Producer
      Motoyuki Yoshioka
      Main theme
      Tappi Iwase (TAPPY)
      Music
      Kazuki Muraoka · Hiroyuki Togo · Takanari Ishiyama · Lee Jeon Myung · Maki Kirioka
      Solid Snake
      David Hayter · Akio Otsuka
      Psycho Mantis
      Doug Stone

      This homage

      World, code and words
      Exe.Eyes Labs
      Built in
      SYSTEM.EXE
      Models
      Made from Yoji Shinkawa’s designs
      Photographs
      Shuichi Aizawa, CC BY 2.0 · Luca Dell’Orto, CC BY 4.0
      Art, screens, box art, lines and voices
      © Konami
      Sources
      Metal Gear Wiki · Wikipedia · Wikimedia Commons
      Type
      Geist and Geist Mono · Shippori Mincho · VT323

      What this Lab explored

      A projector table drawn live in the browser. Each figure is a hologram lit by its own edges and scan lines, and passes to the next as a stream of light.

      The last fight is played, not watched. REX is rigged part by part, and a lock on the part Otacon names is the only way to put it down.

      Psycho Mantis reads only what this browser tells him, and none of it leaves the page.

      A fan homage. Not affiliated with Konami or Kojima Productions.

      Exe.Eyes Labs

      Hire
      Exe.Eyes.

      Worlds you can play through, built for the web.

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